Graphics program Bresenham line

#include<windows.h>
#include<GL/glut.h>
void myInit(void)
{
  glClearColor(1.0, 1.0, 1.0, 0.0);  //background color is white
  glColor3f(0.0f, 0.0f, 0.0f);  //drawing color is black
  glPointSize(4.0); //a dot is 2 by 2 pixels
  //glLineWidth(4.0); //a line is 4 times thicker
//initialize view (simple orthographic projection)
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  glOrtho(-1.0,1.0,-1.0, 1.0, -1.0, 1.0);
  //set the viewing coordinates
  gluOrtho2D(0.0, 640.0, 0.0, 480.0);
}
void myDisplay(void)
{
  glClear(GL_COLOR_BUFFER_BIT);   //clear the screen
  // glRecti(10,10,150,60); //draw a rectangle with background color
  //Line drawing algorithm
  glPointSize(2.0);
  GLint x,y, x1=50, x2=100, y1=100, y2=200;
  GLint dx, dy, inc1, inc2, d;
  x = x1;
  y = y1;
  dx = x2-x1;
  dy = y2-y1;
  inc1 = 2 * dy;
  inc2 = 2 * (dy-dx);
  d = inc1 – dx;
  while(x <= x2)
    {
      glBegin(GL_POINTS);
      {
glVertex2i(x,y);
      }
      glEnd();
  x++;
  if(d < 0)
      d = d + inc1;
  else {
  d = d + inc2;
  y++;
  }
      }
  glFlush(); //send all output to display
}
int  main(int argc, char** argv)
{
  glutInit(&argc, argv);  //initialize the toolkit
  glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); //set the display mode
  glutInitWindowSize(640,480);  //set window size
  //set window position on screen
  glutInitWindowPosition(100,150);
  //open the screen window and set the name
  glutCreateWindow(“My First Window”);
  glutDisplayFunc(myDisplay);
  myInit();
  glutMainLoop();  //go into a perpetual loop
  //fprintf(stderr, “Hello!\n”);
  return 1;
}

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